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Upper Key Stage 2 Earliest Civilisations: Shang Dynasty
Cities

Research the cities and societies of this dynasty, as well as the lives and roles of the people. Use your knowledge as the basis of your own board game about the Shang.

Session 1 Introducing the game

Objectives

History

  • Know and understand the nature of the ancient civilisation of the Shang Dynasty of China.
  • Gain an understanding of abstract historical terms like peasant, civilisation and empire.

English

  • Retrieve information from non-fiction.

Design and Technology

  • Use research and develop design criteria to inform the design of a role-playing game.

Lesson Planning

Retrieve information from non-fiction and name some of the Shang cities; develop some design criteria for a board game.

Teaching Outcomes:

  • To find out about Shang cities.
  • To read about Shang cities and retrieve useful information for the design of a game.
  • To use research about Shang cities to develop design criteria for the game.

Children will:

  • Retrieve information from non-fiction and name some of the Shang cities, explain how the capital moved.
  • Start to explore themes around the ideas of civilisation and empire.
  • Develop some design criteria for a board game.

You Will Need

You do not need any particular resources for this session.

Session 2 The roles in the game

Objectives

History

  • Know and understand the nature of the ancient civilisation of the Shang Dynasty of China.
  • Understand how our knowledge of the past is constructed from a variety of sources.

English

  • Give well-structured descriptions, explanations and narratives for different purposes.
  • Articulate and justify answers, arguments and opinions.
  • Consider and evaluate different viewpoints, attending to and building on the contributions of others.

Design and Technology

  • Generate, develop, model and communicate their ideas through discussion.

Lesson Planning

Research the lives and roles of King, Queens, High Priest, Priests, Nobles, craftspeople, Citizens, Peasants, Slaves; give a well-structured description of the person or group of people; give an explanation of what roles they could play in the role-playing game.

Teaching Outcomes:

  • To find out about what roles people had in Shang cities.
  • To present research to groups who will evaluate ideas.
  • To discuss ideas for different roles in the role-playing game.

Children will:

  • Retrieve information about people in the Shang Dynasty.
  • Make presentations of their research.
  • Take part in discussions leading to design decisions.

Provided Resources

  • Information sheet on Shang people
  • Role template

You Will Need

You do not need any particular resources for this session.

Session 3 Designing the game

Objectives

History

  • Know and understand the nature of the ancient civilisation of the Shang Dynasty of China.
  • They should construct informed responses that involve thoughtful selection and organisation of relevant historical information.

English

  • Maintain attention and participate actively in collaborative conversations, staying on topic and initiating and responding to comments.
  • Use spoken language to develop understanding through speculating, hypothesising, imagining and exploring ideas.

Design and Technology

  • Generate, develop, model and communicate their ideas through annotated sketches and prototypes.

Lesson Planning

Designing the board, cards and figures. Apply information learned about the Shang to the design of a role-playing game; discuss ideas collaboratively; create sketches and prototypes for a design.

Teaching Outcomes:

  • To decide the rules of the game based on their knowledge of the Shang.
  • To speculate and hypothesise in a collaborative conversation to design the game.
  • To draw and model their ideas for the role-playing game.

Children will:

  • Apply information they have learned about the Shang to the design of a role-playing game.
  • Discuss ideas collaboratively.
  • Create sketches and prototypes for a design.

You Will Need

  • Paper
  • Card
  • Scissors
  • Coloured pencils
  • Glue

Session 4 Make the game

Objectives

History

  • Know and understand the nature of the ancient civilisation of the Shang Dynasty of China.
  • They should construct informed responses that involve thoughtful selection and organisation of relevant historical information.

English

  • Participate in presentations.

Design and Technology

  • Select from and use a wider range of tools and equipment to perform practical tasks accurately.
  • Select from and use a wider range of materials and components.

Lesson Planning

Use a wide range of appropriate materials for building and creating a Shang Dynasty game.

Teaching Outcomes:

  • To make the game based on their knowledge of the Shang.
  • To present their finished pieces for the game.
  • To make items for the role-playing game.

Children will:

  • Apply information they have learned about the Shang to the making of a role-playing game.
  • Use a wide range of appropriate materials for building and creating.
  • Present their finished pieces.

Provided Resources

This session does not need any provided resources.

You Will Need

  • Fimo
  • Pipe cleaners
  • Lolly sticks
  • Modelling straws
  • Buttons
  • Sequins
  • Coloured and metallic paper
  • Thick card

Session 5 Play the game

Objectives

History

  • Know and understand the nature of the ancient civilisation of the Shang Dynasty of China.
  • They should construct informed responses that involve thoughtful selection and organisation of relevant historical information.
  • Deploy a historically grounded understanding of abstract terms such as ‘empire’ and ‘civilisation’.

English

  • Give well-structured descriptions, explanations and narratives for different purposes.
  • Articulate and justify answers, arguments and opinions.
  • Consider and evaluate different viewpoints, attending to and building on the contributions of others.
  • Participate in presentations, role play.

Design and Technology

  • Evaluate their ideas and products against their own design criteria.

Lesson Planning

Give good descriptions, explanations and narratives to explain the nature of Shang cities and society; Evaluate the game design based on design criteria.

Teaching Outcomes:

  • To explain the game based on their knowledge of the Shang.
  • To present their finished game to the school.
  • To evaluate the game.

Children will:

  • Explain the nature of Shang cities and society.
  • Give good descriptions, explanations and narratives.
  • Evaluate a design based on design criteria.

You Will Need

You do not need any particular resources for this session.

Weblinks

There are no weblinks needed for this session.